SPACE MAN ADVENTURES in No Man’s Sky Gameplay Walkthrough – Part 13

No Man’s Sky Gameplay Part 1 – No Man’s Sky Walkthrough Part 1 – No Man’s Sky Trailer – No Man’s Sky Gameplay PS4 FULL GAME! – No Man’s Sky Part 1 Full Series + No Man’s Sky Review!! 😀


#GhostRoboArmy for life!!

No Man’s Sky is an upcoming action-adventure survival video game developed and published by the indie studio Hello Games for PlayStation 4 and Microsoft Windows. The game is scheduled to be released worldwide in August 2016.

No Man’s Sky’s gameplay is built on four pillars—exploration, survival, combat and trading—in which players are free to perform within the entirety of a procedurally generated deterministic open universe, which includes over 18 quintillion (1.8×1019) planets,[a] many with their own set of flora and fauna. By exploring, players gain information about the planets that they can submit to The Atlas, a universal database that can be shared with other players of the game. Players get compensated in in-game currency every time new information is uploaded to The Atlas. Players also gain materials and blueprints to upgrade their character’s equipment and purchase a variety of starships, allowing them to travel deeper into the center of the galaxy, survive on planets with hostile environments, interact in friendly or hostile manners to computer-controlled space-faring factions, or trade with other ships. Some activities, such as killing too many lifeforms or draining too many resources from planets, will draw the attention of Sentinels that will attempt to kill the player-character. Players participate in a shared universe, with the ability to exchange planet coordinates with friends, though the game will also be fully playable offline; this is enabled by the procedural generation system that assures players will find the same planet with the same features, lifeforms, and other aspects once given the planet coordinates, requiring no further data to be stored or retrieved from game servers.

Nearly all elements of the game are procedurally generated, including star systems, planets and their ecosystems, flora, fauna and their behavioral patterns, artificial structures, and alien factions and their spacecraft. The game’s engine employs several deterministic algorithms such as parameterised mathematical equations that can mimic a wide range of geometry and structure found in nature. Art elements created by human artists are used and altered as well within these generation systems. The game’s audio, including ambient sounds and its underlying soundtrack, also use procedural generation methods from base samples developed by Paul Weir and the musical group 65daysofstatic.

No Man’s Sky represents a vision of a broad, attention-getting game that Hello Games has had in place since the formation of the company, set aside while they secured their financial wellbeing through other, less risky titles such as the Joe Danger games. The game’s original prototype was worked on by Hello Games’ Sean Murray, and then expanded into a small 4-person team prior to its first teaser in December 2013. Since then, more of Hello Games’ staff have worked on the game, with about a dozen developers leading up to its release. Sony provided promotional and marketing support, but Hello Games refused any additional development support. Sony formally announced the title during their press conference at the Electronic Entertainment Expo 2014, the first independently-developed game to be presented at the Expo’s centrepiece events.


Attila Karsai says:

I play this game on my laptop: i3 4010U 8GB RAM and geforce840m. The setting on low but the game runs playable. 30-40fps and still looks nice 🙂

Really Just Plain Productions says:


An Ideal for Living says:

Blue grass? Green sky? Small trees everywhere? Dude, I think you found Namek..

Kyle Ferendzo says:

pink panther

sir MAXX says:

“Fequeorsa Lezama” Sounds like a sports car.

Monroe Morgan says:

Ghost of Harambe. is funny though, and so wrong.

crazyivan512 says:

Hehe.. You ask for boss battles and then run from the Sentinel boss bug things 🙂

Firstname Lastname says:

So many animals seem mammalian. I know this isn’t earth, but looking at our own life we have had reptilian life for 100’s of millions years, and mammals are comparative young. And why does everything look like deer in some way?

Corey Bruno's says:

48 slots is max – took about 20 hours to get a 48 ship and 48 slot exo suit

Devon Herlich says:

do more happy few plez ghost and i switched phones so i have u on twitch and u ar noteifacated and ya do some good do more good vids that r great

Zackery Black says:

dicks out for harambe

Creator Flex says:

There was zinc at that space station *facepalm*

HeavilyGamer says:

Is nothing to play at this game!Is repetitive like hell!This game is the worst cash in shit i seen in my life!

cameron begg says:

the first planet in this episode reminded me of namek

Jack Engel says:

You do know that you looked right at Zynch in that space station, where you could’ve purchased… Haha XD

crazyivan512 says:

Ooo.. Maybe USS Casper 🙂 because your the friendly ghost .. 🙂

Santiago Arraya says:

Can some1 explain the whole Harambe thing

Nugget Gaming says:

most likely too late but how about naming it ‘BAD DOGE’ or ‘GHOST DOGE’

Matthew Smith says:

30 planets really? there would be thousands of people on each planet, no one would be able to do anything if there was pvp because everyone would just die constantly and even if there wasn’t, then all the resources on all of the planets would be gone withing a few days.

Santiago Arraya says:

Man the silence was the best part of the video

NetMoverSitan says:

9:15 – PRAISE THE SUN!!! | 16:35 – It would help if you didn’t use the mining beam. | 17:23 – That’s a game where you can play the Robin / Nightwing / Batgirl to Corvo’s Batman. | 23:15 – So it’s another “Arkham Knight”?

Fat Canuck says:

Who you gonna call the ship. GHOSTBUSTER.

Logan Kruse says:


its just not right to keep on like meming a tragic accident like such I believe that the parents were responsible for the death but still JUST STOP

Jake Scott says:


Kyle Ferendzo says:

space ghost

Onomis says:

Why is everyone hating this game so much its in early acces the game isnt OFFICIALLY released yet!

Richard B says:

So you go to the space station to buy zinc, sees zinc for sale and just walks right out? I have enjoyed all your other walkthroughs but for the no man’s sky videos it seems like you just rush through the game. This is a game where you slow down, look around a bit and enjoy. You can play the game and make the videos as you please, this is just a suggestion.

Nathaniel Sanchez says:

Green sky… Blue grass and trees… *gasp* HE LANDED ON NAMEK!

greedobob says:

Why wish for fewer planets? Why not wish for more stuff on the existing planets… which is what DLC will deliver I expect. The reward of finding new and interesting stuff would be greater after more exploration.

Jamie Saint says:

is there combat in this game

Michael McLeod says:

Many of us wish you’d leave you’re microphone off, you’re really annoying.

Hunte Shaffer says:

the intro silence was honestly pretty dope, just floating through space.
This game is beautiful, getting a pc just for this.

Jullien Lopez says:

OMG it’s sooooooo long lol

Sebastian Rojas says:

he didn’t scan the egg

crazyivan512 says:

Name your ship ..USS ROBO

Oscar Lundberg says:


Carlo Miranda says:

Name the ship “Kelly” so when you go to pulse drive you can sing “I believe I can fly” then suddenly get into a pirate dogfight in space

Sauvelene Polycarpe says:


nightmareadept says:

Try scanning the surroundings of the distress signal..
As the que for scanning pops up as you get near it.

Mach_ Tone says:

I was watching peacefully without you talking like I was all calm and your voice scared the shit out of me!

Elliot Maynes says:

i was like okay so quiet haha

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