Factory Town Ep 12: MAKING SPACE – (Extremely Alpha!) – Let’s Play, Gameplay

Join me as I play Factory Town, a super-fun production chain city builder which has various methods of conveying goods: workers, wagons, chutes… and CONVEYOR BELTS! (The Belt Diva is ecstatic! XD )

Factory Town is in EXTRMELY ALPHA stage meaning there’s no sound or music, and 90% of the graphics are placeholders.

Wishlist on Steam: https://store.steampowered.com/app/860890/Factory_Town/
Sign up for the limited Beta: https://discord.gg/Gyv3NKJ

A huge thank you to 82 Apps for providing me with a game key!

Release Date: late 2018/early 2019

Playlist: https://www.youtube.com/playlist?list=PL4o6UvJIdPNpQpg-Po2awtk_A8p-d0kdz

Support Katherine on Patreon: https://www.patreon.com/katherineofsky
PayPal: https://www.paypal.me/katherineofsky
Chrono.gg: https://chrono.gg/KatherineOfSky
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Discord: https://discord.gg/ybyyaSE
Twitter: https://twitter.com/KatherineOfSky
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Check out these other fun series:
Whistle Stop Factorio (Train world!): https://www.youtube.com/watch?v=ZQT6Xbjr3LQ&list=PL4o6UvJIdPNrR_X1mK5xIMpyYr4omgjC7
Autonauts v18 Halloween Special: https://www.youtube.com/playlist?list=PL4o6UvJIdPNoIaIzQG5Tv2xEZ8Zwdom5a

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About Factory Town:
Build, Expand, Automate, and Optimize your own fantasy village in the wilderness.

Starting with just a few workers, gather the necessary resources and build a wide variety of production buildings to supply your town with valuable goods. Research new technologies that will allow you to dramatically improve the efficiency of your harvesting and delivery supply chains. Use clever planning and management to grow your town from a quaint outpost to a bustling production colony.

– Tons of optimization tools at your disposal – roads, wagons, minecarts & railways, marble-run chutes, conveyor belts, and other magical and physical contraptions
– 3D terrain will make it a challenge to deliver your resources from high in the mountain down to your production centers
– Build complex logical systems with gates, triggers, and filters to make sure resources get to the right destination
– Manage supply chains to keep your population supplied with food, clothing, medicine, and other important goods
– You’re in control – Use simple click-and-drag actions to directly issue behavior commands to workers, telling them what items to pick up and where to deliver them.
– Unlock magical secrets to boost your production buildings to absurd output rates
– Mountain in your way? Need a river? No problem – use the terrain sculpting tools to shape the world to suit your needs.
– Powerful world generation tools to create and share your own maps & crafting recipes

Join the Discord for updates, information, and beta access: https://discord.gg/Gyv3NKJ

Wishlist on Steam: https://store.steampowered.com/app/860890/Factory_Town/
Website: http://82apps.com/factorytown/
Twitter: https://twitter.com/FactoryTownGame
Discord: https://discord.gg/Gyv3NKJ
#FactoryTown

Comments

me5775772 says:

And what would a KoS video be without spaghetti? Loving the series, keep at it!

P.S. I personnally wouldn’t be mad if you started again, or continued with this map xD

Zwergoman says:

Wann kommt den dies Spiel mal bei Steam raus Mausi Lg.

B Robinson says:

I noticed something a few episodes and it would help again now. Where you have the cloth making areas, you have wagons crossing that don’t need to with a bit of rearranging. you have the 2 barns closest to the river then the workshop. if you switch the front barn and the workshop then you wouldn’t have wagons crossing. In that area, the wool would go to the workshop and the cloth moves via conveyor to the barn, right now the cloth wagon has to cross over the wool wagon path-switch those 2 buildings and you will have much happier times.

Patrick Chapman says:

It looks like providing stone bricks or metal plates to the market would provide more satisfaction to the citizens than the planks do. Also, maybe start converting some of the cloth, that you are delivering to the market, into clothing. I think the higher numbers next to the various products measure how long the workers would be satisfied from that product. In that line I think using coal as a burnable would work better than raw wood or planks.

Cr0ss0vr says:

Patrick Chapman is correct, markets can only sell at a certain speed, so if 10 buildings need supplies, the market will get overloaded with requests 🙂

Peter Fraser says:

Hi Katherine 🙂

silvk1000 says:

Katherine, have you played Crashlands? It’s like Forager (but it was released 1,5 years ago)

Delucius says:

Just made some food for myself, and look what just got uploaded! Time to eat good stuff while watching a good video!

Belros says:

man the build menu seems annoying to navigate, the dev definitely needs to make a universal delete tool and somehow fix the UI with the building..
idk how you would do that since im not a game dev but im sure the fans and the dev will figure out something..i hope xD

Stefan Haun says:

Nice playing 🙂

How about using silos for the one-item-type buffers instead of barns?

Joshua Elmore says:

I still think if you have buffering as an intermediate step you should try using a silo instead of a barn

Al N-B says:

the problem with the market is sell speed!!! its not selling fast enough..

fahrenheit016 says:

22:11 All the items gets transferred to the Base 🙂

Anonymouspock says:

I just saw the wagon has an item filter slot. I can’t tell whether using that would improve anything though.

Brian Ballsun-Stanton says:

20:39 Would silo-buffering be useful in this regard of “over-production in case of low productivity?” and maybe it’s worth organically sorting out the milling by just adding more grain mills as split-offs using that strategic overplacement trick you did on the lumber line until the lines aren’t backed up any more?

And it’d be very interesting to see a lessons learned iteration, either by pulling up your entire base or restarting.

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