Finally an awesome Nascar style track for Beamng!
Subscribe my dude! – http://bit.ly/2tPfyLv
The mastermind behind the All Things Everything maps is back at it again with an awesome race track perfect for nascar and F1 races! It just so happens we have some stock car skins for the Moonhawk and a freakin f1 car! (FR17). Let’s go racing!
Map Link – https://www.beamng.com/resources/thunder-valley.2522/
Muh Twitter – https://twitter.com/neilogical_
Watch me Stream! – https://www.twitch.tv/neilogical_
EDIT THIS on Steam! –
Check Out This Other Stuff From Me:
Brick Rigs: https://www.youtube.com/playlist?list=PLofqp8GhTOnJ7EN8nDIdvzCf9jS2IVuEB
Need For Speed Hot Pursuit: https://www.youtube.com/playlist?list=PLofqp8GhTOnIY7SUN1k6k0LerR7v8BPLE
Burnout Paradise: https://www.youtube.com/playlist?list=PLofqp8GhTOnJcVkW9pnUnKJJI7ZE66xki
Next Car Game Wreckfest: https://www.youtube.com/playlist?list=PLofqp8GhTOnLEnWJLuI7v7iu4AkunIjLi
BeamNG Drive: https://www.youtube.com/playlist?list=PLofqp8GhTOnJs3noQPiDx5fEOvMzQzCVc
SOME INFO ABOUT: BeamNG
BeamNG.drive features three modes: Scenarios, which are checkpoint-to-checkpoint-based races, Campaign Mode, which is a collection of small scenarios which are scored based on different factors such as damage, time, etc, and there is Free Roam Mode, the player can drive and crash several different vehicles on a few provided default environments. The game implements its soft-body physics to both control vehicle dynamics as well as to control the collisions between objects and vehicles.
BeamNG.drive uses a real-time, soft-body dynamics physics structure to simulate its vehicles. Algorithms have been written for the physics equations to be carried out. Vehicles in the game consist of a soft-body, node-beam structure, similar to the vehicle structure in Rigs of Rods. The physics engine simulates a network of interconnected nodes and beams which combine to form an invisible skeleton of a vehicle with realistic weights and masses. In terms of soft-body physics, vehicles realistically flex and deform as stresses to the skeleton, such as impacts from collisions are applied. The game’s engine constantly calculates physics equations and problems in real-time during gameplay.
Intro/End Card Music:
Track: Jordan Schor – Cosmic (feat. Nathan Brumley) [NCS Release]
Music Curtesy of NoCopyrightSounds
Check Out the Video! – https://youtu.be/LVh4PFKNzMA
Support the Artist! (FREE DOWNLOAD) – http://ncs.io/CosmicID
Hey guys, how’s it going? My name is Neil and I love anything were I get to smash, crash, explode or destroy stuff. I love playing automotive games such as BEAMNG Drive, Next Car Game Wreckfest, Burnout, Need for Speed, and many more. I try my best to upload at least once a day, sometimes two. I hope you find something here you enjoy, and I thank you for checking me out! Peace!