Frostpunk Demo – Gameplay / Let’s Play – Episode 3 (City Building Survival Strategy Game 2018)

Frostpunk is a City Building Survival Strategy Game due for release in 2018.

In an ultimately frozen world, people develop steam-powered technology to oppose the overwhelming cold. The city ruler has to manage both the inhabitants and the infrastracture the citizens live in. Leader’s tactical skills face challenges, frequently questioning morality and the basic foundation of what we consider an organized society. Here optimization and resource management often clash with empathy and thoughtful decision-making. While city and society management consume most of the ruler’s time, at some point exploration of outside world is necessary to understand its history and present state.

What decisions will you make so the society can survive? What will you do when pushed to the limits?

Frostpunk on Steam –

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End Titles
Tobu – Candyland…
Tobu SoundCloud


julio leonardus says:

tips No 1 in frostbite, always use youur book of rules everytime avalable

Brenda Hernandez says:

Will they hurry up and take my money already!!!!!!

Corpsehatch says:

Start over and send the expedition team to the places they missed. I need to see more of this game.

Shack says:

Please do another play through and ignore the Winterhome quest line.

FerranMac says:

Please do another play through Skye, that was good, also it looks like you forgot to turn on the second level of heating for the main generator. It was a series of switches above the overdrive option. Cheers

Mehdi Putra says:

I love to have you made let’s play with this game

Octavio Diegoli Netto says:

Hey Skye, why not making a new run through this but with all those efficiency observations you always have for games like this? I’d love to see this game meta played, even the demo!

Merja Fröberg says:

I vote for another playthrough! (As if you’d be surprised..)

Ayce1955 says:

Shades of “Day After Tomorrow”?

Augustus Caesar says:


ncgallagher says:

pretty sure you can build another beacon and scouting party

Dustin Hensley says:

play again

Müller Thomas says:

can’t wait for that game and you could destroy buildings in your construction menu its a red house with an x in it on the right side of the line where you build roads

TheExai says:

Why are you so ignorant? Your piles of resources is where people get sick and die, they are far away and people spend like 10 hours there working. Come on.

Game Tastic says:

I think you can demolish the buildings. When you open the building tab at the bottom of the tab there is a little icon of a house with an X on it. I think that it is a demolish button.

ncgallagher says:

you could have built another medical tent to keep your promise

Martin Lefebvre says:

You should restart and find out.

halvanhelev says:

I think there is a demolish button in the construct screen. It’s icon with house and cross above it.

Jesper Iversen says:

As if you even needed to ask… You should do another playthrough, and another after that, and another, and another …. 😀 Release will come that much faster too then!

Sean West says:

yes, do another playthrough. test your ideas. 🙂

David White says:

good game & quite exciting till it all ends…..UNTIL THEN

ncgallagher says:

you haven’t turned on level 2 range. there’s a little switch with the number 2

Tim Cole says:

MORE!!!!!!!!! please and thank you

Tobias N. Sasse says:

Yes please. Let’s try to not kill anybody and keep the sickness down 😉

joe c says:

skye storme start at 26:17 you need the steam core to build the hot house with 20 wood

peter day says:

Go for it do a restart.

Beyond Birthday says:

i think you should start again and do things better

Josh Shacklock says:

Go again arkid.

Bickety Bam says:

Play it again, space out some steam hubs and fuck going to Winterhome again.. that place is a real drag on hope! :p Cheers for the videos mate.

Karlos Ivanovich says:

10 more days of demo

Robert Roob says:

Build more bunk houses in the beginning

Mike Hillmann says:

Cool game..  eh.. eh?  nudge nudge..

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